Bruce Locke work for Caldera Runners. To return to LEVELS, minimize or close this page.

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Here is a top view of the level seen in the level editor. Each square is 4096 game units long. In Unreal 16 units is 1 foot, and characters are 96 units tall. Blue objects are models. A shows the start location with the two team rigs. The black boxes (B) scattered along the track are nodes that define the Team Rig paths. The track was designed as a figure 8 so the Rig that was on the inside lane the first half would be on the outside the second half. The red dots scattered throughout the map (C) are drivable vehicles at the player start locations.

The level was designed so that at no place would the distant cliffs fade out or pop into view. For example, if you are at location C and look toward the cliffs at D they are visible. From B the cliffs at F are blocked from view by the bluffs around E. The tan boxes (such as E) are antiportals. Antiportals prevent objects that are behind them from being rendered. If the player is at B and looking toward D the cliffs at D will not be rendered because antiportals block the view.