| Presented here is a brief introduction to FEAR AI. Three elements a level designer can use to influence combat are Cover Nodes, Enemy Awareness, and Nav Meshes. These are described in greater detail below.
First a video that demonstrates how changes in Cover Nodes and Enemy Awareness effect combat is shown. This was run in "God" mode, which allows the player to move around and test enemy response without taking damage. In the first room you see enemies spawned, and even though they are not looking at the player they know instantly where he is and soon attack. The enemies here like to close in and combat is at close range. In the second room enemies do not notice the player until a shot is fired. The enemies here are more cautious and combat takes place at a greater distance. |