| Level Designer - Assault on a Strider Base (Half-Life 2 Map Pack) |
| | - Design, creation, and scripting for one Half-Life 2 level. |
| Scripter - Eclipse (Half-Life 2 Mod) |
| | - Responsible for scripting and enemy placement in 3 levels. |
| | - Helped design and test enemy AI. |
| Level Designer/Scripter - Rum Runner (Heavy Metal FAKK2 Total Conversion) |
| | - Designed and built level 4, the Pirate Cove. |
| | - Responsible for scripting, cinematics, and enemy placement in the Tutorial and Pirate Cove levels. |
| | - Created and imported 17 3ds Max models for the game. |
| Level Designer - Seek and Destroy (3 Level Heavy Metal FAKK2 Mission) |
| | - Designed and built 3 levels. |
| | - Created and imported 47 3ds Max models for the game. |
| | - Made 11 custom textures and 11 new shaders. |
| Level Designer - Caldera Runners (Unreal Tournament 2004 Mod) |
| | - Designed and built the Canyon Run level. |
| | - Created and imported 15 3ds Max models for the game. |
| Level Design/Game Design - Super Frog Forces (2D Scrolling Game Development Kit) |
| | - Designed and built the level for this 2D game. |
SKILLS
Level Design
Designed levels and wrote Level Design Documents for them
BSP and Mesh geometry
Scripting and Gameplay/trigger systems
Materials and shaders
AI pathing
Lighting
Sound placement
Optimization
Software
DOOM 3, Hammer, LithTech, QeRadiant, and UnrealEd level editors
3ds Max and Adobe Photoshop
WORK HISTORY
Level Designer - TimeGate Studios (Jan. 2006 - June 2008)
- Level Design for TimeGate games.
Research Chemist - International Specialty Products (1996-2003)
- Development and testing of new Hair Care products.
EDUCATION
The Guildhall at SMU
- Certificate in Digital Game Development
The University of Chicago
- PhD in Chemistry
Lehigh University
- BA Chemistry